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Pulsar lost colony controls
Pulsar lost colony controls








pulsar lost colony controls

Every ship is equipped with a general distress signal. General Distress Signal: By far the most basic signal.Activate a signal by pressing the ON button. Flip between the various signals installed on the ship by clicking the up and down arrows. Many of these signals have security features which help send specific messages or alert specific people. There are a number of different signals that can be used.

pulsar lost colony controls

The Distress Signal window is used when a crew is unable to warp jump. Any programs that are in the charge slots will also be charged. After jumping to a new sector, a fuel capsule will automatically be expended.

pulsar lost colony controls

A fuel capsule is required for a ship to jump to a new sector. The Jump Fuel window refers to the amount of fuel capsules onboard the ship. *Note that High coolant is only twice as effective, but four times more draining than Low coolant, making Low the smart choice for anything other than dire heat emergencies. The base time is 2 minutes 45 seconds of cooling. The coolant reserves will be depleting quickly. Temperature should be drastically slowed or decreasing. High - A large stream of coolant is entering the reactor.The base time is 11 minutes (660 seconds) of cooling. The Coolant reserves will be depleting slowly. Temperature should be slightly slowed or even decreasing. Low - A small but steady stream of coolant is entering the reactor.Off - The pumps are off, and no coolant is being used.While called the coolant screen, it does quite a lot more than cool the reactor.Ĭoolant is specifically designed to lower or slow the rise of reactor temperature without having to reduce any output. Missile Lock On - Drastically increases lock-on speed when turned on.Intruder Alarm - Alerts the crew when enemies have boarded the ship.Cyberdefense - Provides additional protection against viruses.Aim Assist - Shows an aiming reticle to aid in aiming projectile turrets Lights - Manages both the lights inside of the ship, and those of the turrets.Air Filter - Filters out smoke and toxins from the ship.Oxygen Gen - Powers the ship's life support system.Atrium Healing - Slowly heals crewmembers near the Atrium.This will automatically be routed to the main reactor and act as a boost in power. Turning systems OFF will give the auxiliary reactor a surplus of power. Leaving them on will ensure all of the auxiliary systems remain functional. These systems are not connected to the main reactor and its temperature.īy default, these settings will be ON. Limiting this will slow the recharge and reload rate of any ship turrets.įound in the engineering room and the bridge, this screen's purpose is to expose the functions and settings of all the auxiliary systems aboard the vessel. Weapons - Controls the amount of power the weapons systems can use.Limiting this will slow the shield regeneration process.

#Pulsar lost colony controls generator

  • Shields - Controls the amount of power the shield generator can utilize to regenerate any damage to the shields.
  • Limiting reduces sensor range, decrease the effectiveness of any active scans, as well as increase the amount of time it takes to perform one, and slow jump calculation.
  • Science Lab - Controls the amount of usable power for the sensors.
  • Limiting reduces maximum speed, maneuverability and slows the charging of the warp drive.
  • Engineering - Controls the amount of power that can be sent to the thrusters and warp drive.
  • Setting limits scales the efficiency of any system connected to that specific conduit. The white triangle indicates the power limit of each component. The Engineer can select the limit of how much power each conduit can use by clicking and dragging in the bar to move the white triangle above it. The bars fill with blue based on how much power is being allocated. Each of the four conduits will attempt to take a piece of that bar for their own systems. Simply put, the length of the bottom bar is the total amount of energy the entire ship can use. The bottom bar reflects the total usage of the installed reactor. The four conduits are the top bars in the following order: Engineering, Science, Shields, and Weapons. This gives the engineer a quick understanding of how much power every conduit may require. The most powerful of the 4 conduits will have the largest bar, and the rest will scale proportionally to that specific conduit. The size of the bars depends on how powerful the currently installed ship components are. This screen is composed of a temperature gauge and 5 horizontal bars that fill from left-to-right.










    Pulsar lost colony controls